
Little Trick For Making Second Life Alpha (transp.) Textures
Tutorial for Paint Shop Pro.
To avoid mask premultiplying and other unwanted efects, we will make a grayscale mask source at first to decide how much transparent parts of the picture should be and then will generate mask from it. We will save the mask to the alpha channel, but after it we will reload it as selection and we will save the selection to the disk. We will remove mask again or do undo and then we will reload the selection and save it to the alpha channel and we will save the final picture as a tga file, which we will upload to the Second Life. Result is picture with alphachannel without premultiplying and other sideefects.
