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Unwrapping for Blender, XSI, MAYA 3DS Max, and ZBrush


This is a video tutorial I made for unwrapping any 3D object in Blender for use in other 3D applications like MAYA, XSI and 3D Studio Max. You can use a blender generated object or you can import a model in .Obj file format.

One Goof: Under the Link to Object panel the ME: means the data block, not the Object.